Design Brief: Redesigning the Clothes Hanger
Team Members: Peter Li, Mackenzie de Carle, Thomas Lee, and Omar Khan
Design Brief
A design brief is a document that requests a conceptual design to a specific problem. The background information researched and documented and the objectives, criteria, constraints, and metrics are identified, defined, and justified.
Process
In order to write up this design brief, a "splaktz" had to be identified. A "splaktz" is an annoyance that occurs regularly among a community or communities of people. After much ideation (brainstorming, idea sorting, etc), my team and I identified a very common annoyance: clothe hangers. After choosing the subject of annoyance we identified aspects of the object which contributed to its "splaktz" quality. Note that this assignment did not require the in depth understanding of stakeholders.
After Identifying the design aspects at which the object of annoyance, the clothes hanger, fails, we decided to request a solution which would improve on those design values: usability and disposability. The contemporary clothes hangers, we found, were an annoyance because they consumed too much time to put on or take off clothes, they were not compatible with multiple clothe types, they damaged clothes over period of time, and they were not environmentally friendly.
Thereafter we assumed multiple concepts which proved to be unsuccessful in order to set the requirements to our design proposal. We performed further research on cost of numerous solutions to set up our constraints.
A design brief is a document that requests a conceptual design to a specific problem. The background information researched and documented and the objectives, criteria, constraints, and metrics are identified, defined, and justified.
Process
In order to write up this design brief, a "splaktz" had to be identified. A "splaktz" is an annoyance that occurs regularly among a community or communities of people. After much ideation (brainstorming, idea sorting, etc), my team and I identified a very common annoyance: clothe hangers. After choosing the subject of annoyance we identified aspects of the object which contributed to its "splaktz" quality. Note that this assignment did not require the in depth understanding of stakeholders.
After Identifying the design aspects at which the object of annoyance, the clothes hanger, fails, we decided to request a solution which would improve on those design values: usability and disposability. The contemporary clothes hangers, we found, were an annoyance because they consumed too much time to put on or take off clothes, they were not compatible with multiple clothe types, they damaged clothes over period of time, and they were not environmentally friendly.
Thereafter we assumed multiple concepts which proved to be unsuccessful in order to set the requirements to our design proposal. We performed further research on cost of numerous solutions to set up our constraints.